26 April, 2010

PRJ 350 Final Update

Just a quick update, the final taken to finish. Added the mandatory DP logo, and some sounds as well. The main goal with the sound was the tree rustle; I noticed after I rendered that the tree shake was possibly a little too subtle for some to noticed so I added the sound as an audio cue.

PRJ350 Final

This is my 'final' for PRJ350. Not as happy with this as I could have been, apart from the obvious texture issues on the character. Next time I'll remember not to use a scene from the semester before, and to start from scratch. My scene hygiene was horrible just one semester ago, and the limitations imposed on the specific assignment that it originated from invariably carried over to this semester (unless I had started from scratch).

Someday I intend to fix the unwrap and texture that I lost halfway through animating, probably sooner than later depending on weather this will give me a passing grade or not.

Haven't posted in FOREVER... in the next few days though, I should be putting my stuff up, from classes and game team. For now, here's my final animation for ANI350.

25 February, 2010

ANI350 Dialogue test

This here is my (1st?) assignment for Ani350, a class specifically focused on animating with dialogue and later, with facial expressions. This first assignment was with a rig that didn't have much of a face, so as to focus on gesture to express the idea. I'm pretty happy with how it turned out, and am looking forward to the other audio clips we get to work with next assignment!


18 December, 2009

Cityscape


A project that I did not enjoy and could have done better on.

26 November, 2009

More progress....

The scene is getting closer, now all I need to do setting wise is add some muddy spots in the mid-ground and a pole for the swing in the foreground. Once animated, there will be particle effects for smoke coming out of the cottage, and for a mud monster that will rise out of one of the puddles. Oh and the door needs some texture as well.


Also, the clouds will pass by during the animation and the scene will go from happy and bright to a bit more ominous, sort of like the two images below (yellowy tint now fixed). Was messing around and I found that if you rotate the sky box, the HDRI image actually changes the lighting in the scene directionally, based off the image... or something like that. Don't really understand it but it's pretty cool! Also there will be some cloud alphas off screen to cast shadows.

One weird thing that I need to do something about is, from the images below, when it's darker the shadow is darker as well, which is a little odd.

09 November, 2009

2nd Semester Project

So here's the current progress of the scene for second semester, from the image in the post before.