14 October, 2010

20 September, 2010

Quasai Final Short

Well, it's practically in presentable form. All I need to do is give it another run through in after effects to fix the title and add some credits, which leads me to the icing on the cake - a professional quality pass at audio from Mikkel Nielsen, a.k.a. Gim-audio, a sound designer from Denmark whom I've been in communique with since he saw my short and expressed interest. It's been a pleasure, and it looks like we'll be working together again soon, once my senior project gets into gear. Follow his blog and look at his other works here, at http://gim-audio.blogspot.com/.

Super excited to have him do the sound for our senior project short, which so far is coming together nicely. If we do well on our end, the addition of solid and effective sound could really push it to a high level of polish!

30 July, 2010


I don't want to say much about it because I've been working at it all day everyday for the past few months, especially the past couple weeks, and now I don't have to. So that's nice. This isn't the final cut - it still needs a title, and it would be cool if I had some good sound to put in it.

But whatever, please enjoy and watch in HD!

EDIT: Btw, does anybody know how to get rid of the opaque parts in the O's of the shoddy Digipen logo provided for us? Or how to edit an .eps file?

19 July, 2010

More progress

Ok, so here's the scene almost completely finished. Still a few minor things to do, like the clock on the wall and some obvious texture stuff with the kid (eyebrows, gonna add some freckles). Lighting done, pretty much ready to animate, which I need to do in ONE WEEK. Because for some reason that's the only way I allow myself to work, on the wire.Unfortunately, I probably won't be able to have the depth of field which I really want, because it takes four times as long to render a frame. If anybody would be able to talk me through rendering z-depth and using it for depth of field in After Effects, that would be awesome!

Not only do I need to finish this this week, I'm also packing and moving before the 1st. FUUUUUUCCCCKKK MEEEEEEE!

12 July, 2010

Summer project progress

I haven't been posting nearly as often as I had planned to, and I also haven't been posting any process work for my summer project. Might as well start now! Currently I'm finishing up my skinning, and the next step is to make all the controllers for my rig (moving all the facial controls by themselves takes for ever and over the course of the animation could cause my character to drift off-model). I'm going to be using set driven keys, which will be a huge experiment because I've never done them before. I'm a little worried about that, but I can always fall back to keying everything by hand.

Texture work is minimal so far, most things are modeled, and the lighting is preliminary, so I still have a lot of work to do. Being able to pose the model is a big step though! Too lazy to explain what it's about at the moment, for right now here's two random poses :

26 April, 2010

PRJ 350 Final Update

Just a quick update, the final taken to finish. Added the mandatory DP logo, and some sounds as well. The main goal with the sound was the tree rustle; I noticed after I rendered that the tree shake was possibly a little too subtle for some to noticed so I added the sound as an audio cue.

PRJ350 Final

This is my 'final' for PRJ350. Not as happy with this as I could have been, apart from the obvious texture issues on the character. Next time I'll remember not to use a scene from the semester before, and to start from scratch. My scene hygiene was horrible just one semester ago, and the limitations imposed on the specific assignment that it originated from invariably carried over to this semester (unless I had started from scratch).

Someday I intend to fix the unwrap and texture that I lost halfway through animating, probably sooner than later depending on weather this will give me a passing grade or not.

Haven't posted in FOREVER... in the next few days though, I should be putting my stuff up, from classes and game team. For now, here's my final animation for ANI350.

25 February, 2010

ANI350 Dialogue test

This here is my (1st?) assignment for Ani350, a class specifically focused on animating with dialogue and later, with facial expressions. This first assignment was with a rig that didn't have much of a face, so as to focus on gesture to express the idea. I'm pretty happy with how it turned out, and am looking forward to the other audio clips we get to work with next assignment!