07 December, 2013

Oh man....

So, although posting this will lower the visibility of the last post that I JUST made, I've got to. Just stumbled across some art I made probably circa 2003 - 2005, pre-art school stuff, that I haven't seen for a long time. The subject matter is weird, but in some regards I was a better artist back then...

And.... bonus find....
probably... 2001?

Random things

If I neglected a new born baby like I do this blog, it would have died by now. Like nine months ago.

Art thing 1:

 Art glob thing 2:

Art splort thing 3:
(unused asset for game. Usage of grass texture is a no no for now so you get a nice, ugly tile up top)

island from drone2222 on Sketchfab.

20 February, 2013

Walk cycle

     Here's a basic walk cycle I did in December, rigged/animated by me, modeled and textured by Gav (Gavin Goulden). Model picked up from the Speed Animating thread on the Polycount forums - head here to see the other models by Gav (all available to download and play with), as well as the rest of the thread, which has some cool animations if you're into that.

     If anyone's interested, here's the rig file for Maya. It's kinda amateur in some parts, the vulture is a mess, but overall it's serviceable. It'd be awesome to see other people make some cool animations with a rig I made, even if it's kinda shotty...

12 February, 2013

Not dead....

     It's that time folks, for my bi-annual post! Though recent trends suggest annual. Will things be different this time? Will I begin to post more frequently now? Who knows! The most exciting part is the anticipation. What's so exciting about art blogs that update regularly, where you have a good idea of what to expect and when? That's predictable. If you want suspense ('What happened? Is he on a spirit walk? Did he forget how to read words?'), then this blog will deliver.

     Today I bring you a logo created for Sword vs. Axe, AKA SvA, a small studio in early production on their first game. For this I was given an initial concept to work from (the old logo) and a set of desired specs, such as the spinning compass, sword/axe entrance, specular flares, etc. This was quite fun to do, because I got to  model and sculpt, texture, light and animate, on a project that was small enough to stay interesting the whole time.

     I'm currently freelancing with SvA on their first title, so hopefully soon I can share what else I've been doing for them so far, that is related to the game itself. More updates in the near future, or possibly the far, far distant future. So everybody HOLD YOUR BREATH!

Company logo created for SVA, aka Sword vs. Axe. Handled all aspects, apart from original logo concept.

© 2012 Sword Vs Axe LLC